Parts: - Spring Loaded Lever
- Mirror
- Lense
- Light
- Lazy Susan Part
- Rotary Sensor
- pedestal (wooden)
- two wooden disks (one stationary, one rotating)
- one wooden post
- plastic objects
- plastic room with bed
- speakers (or a number of motors and parts to generate sound)
- computer or telio or #6 Microprocessor
Summary:
A static, cylindrical kiosk contains a miniature domestic world. A plain, white plastic room containing a bed is animated through the use of a pin-hole camera projection. Images of a series of object-groups are cast into the room and onto the bed. From above, the viewer can witness this occurence, from a peep hole in the side a viewer can see the ‘real’ object-group being projected, from the opposite side the viewer can use a lever to control which object-group he or she sees.
These object-groups represent things that the body (infered by the bed) is losing sleep over. Insomnia brought about by specific worries. The worries shift over time, slipping in and out of focus in the conscious mind (the others receding into the unconscious, represented here by a dark and unseen space). The details regarding these object-groups and their meanings are listed below.
There is a varying aural aspect as well. A rotary sensor sends a set of numbers (representing the degrees it has traveled around a radius) into the computer below, which processes the information and plays a specific sound to accompany the object-group that is being projected. (option two: a number six board could also be used to control different motors which generate varying sounds based on the disc’s position).
Object-groups:
- dishware (cups, saucers, plates, tea pots)
- sheep (& other barnyard animals)
- books
- coffins & gravestones
- babies
- picture frames
- clothes
- flowers
- garbage (milk bottles, banana peels, cans, crumpled paper)
Potential Representations:
- necessary mundane tasks
- eating meat / insomnia
- knowledge / literacy / competency
- death and dying
- birth, reproduction
- loved ones, art, collection, representation
- culture, protection, clas, necessary objects
- nature, fleeting moments, memory
- production and consumption